The Mini Cooper


My final project in school in a sequence of a Mini Cooper. The car is formed from fluid, leaves a trail, and then splashes apart at the end of the sequence. I approached the problem many ways, but relied on some scripting to get the final result. An emitter generates particles in a fixed location in front of the car, and upon collision with the car the particles are transferred to another set of particles. Only the second set of particles are visible in the renders so the fluid appears to come from the surface of the car instead of out in front of the car. See the video below in 720P as a Quicktime file.

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  1. #1 by Farid on May 7, 2008 - 4:46 pm

    I love it,i tryed the same procedure in max using krakatoa,but i think with RF it looks more dynamic.
    Great job man!
    Cheers

  2. #2 by Ryan McD on June 16, 2009 - 11:04 pm

    Nice work. I do like the idea and the general construction of your simulation. The effect is definitely sweet. I think variations on how the water could appear to move across the surface or from what direction its major flow line is could sweeten it even more with the movement of the car and the cam. Maybe even some various reflection tests or passes could amp this as well. I like the possibilities…I would hire you…:)

  3. #3 by jackie on July 26, 2010 - 2:40 am

    could you tell me how did you achieve that effects
    it’s fabulous .i really want to learn

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