Realwaves have particle layers which allow them to be meshed with other fluids, but the particle layers have some limitations. I made a script that converts faces and/or vertices to particles from a simulated Realwave. Now a “particle layer” can be a post process and not interfere with simulations, and meshes for the Realwave can be generated with multiple threads. Download it below, my contact and instructions are in the script.
- waveParticles.rfs (hosted by Next Limit)
#1 by Matt Johnson on May 9, 2008 - 3:22 pm
Hello!
I wanted to ask you a quick question regarding meshing my realwave surface.
Is there a better way to mesh my surface w/o meshing the underrside? I tried to use the Realwave Optimize parameter, but have had less than desired results. I found that anything above the original surface plane (mid ripple to crest (top)) looks fine and anything below (mid ripple to trough (bottom)) doesn’t get meshed. So when you look at the mesh from the top there are holes where the ripples should be.
Do you know of a way to fix this?
Thanks,
Matt_Johnson