Realwaves have particle layers which allow them to be meshed with other fluids, but the particle layers have some limitations. I made a script that converts faces and/or vertices to particles from a simulated Realwave. Now a “particle layer” can be a post process and not interfere with simulations, and meshes for the Realwave can be generated with multiple threads. Download it below, my contact and instructions are in the script.
- waveParticles.rfs (hosted by Next Limit)