These are images from work I did on Open Season 2 while working with Reel FX in Dallas. Most of the work was done in Maya and RealFlow. There’s a lot of talented artists that worked on the show and it was a great experience. While I was there I worked on integrating RealFlow into their pipeline, training artists, and Python scripts to accelerate the workflow (multithreaded meshing, Qube! submissions, asset synchronization).