I’ve been working on a project to flood a basement in RealFlow. This is the first phase of the project where I’ve setup the objects in the scene and the fluid dynamics. The next step of the project is to setup shaders and lighting for the fluids in Maya. The meshes were generated using a Python script I wrote to take advantage of more than one thread. Any number of threads can be specified and the frames are meshed one at a time in each independent thread. More on that later!
See the animations for the mesh and the particles. Videos are 720P with Quicktime H.264 compression.