Basement Flood


I’ve been working on a project to flood a basement in RealFlow. This is the first phase of the project where I’ve setup the objects in the scene and the fluid dynamics. The next step of the project is to setup shaders and lighting for the fluids in Maya. The meshes were generated using a Python script I wrote to take advantage of more than one thread. Any number of threads can be specified and the frames are meshed one at a time in each independent thread. More on that later!

See the animations for the mesh and the particles. Videos are 720P with Quicktime H.264 compression.

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  1. #1 by flo on June 27, 2008 - 7:45 am

    hey, looks great! how long did it take you to simulate the particles at such a high resolution and scale? regards, flo

  2. #2 by George Glynos on July 30, 2008 - 9:48 am

    I admire your work and you are always willing to help…thanks for sharing.
    Best regards
    Glynius

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